> For the complete documentation index, see [llms.txt](https://kjws-arma-enhancements.gitbook.io/kjws-radiate/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kjws-arma-enhancements.gitbook.io/kjws-radiate/home.md).

# Home

[KJW's Radiate](https://steamcommunity.com/sharedfiles/filedetails/?id=2917867026) allows for players to add realistic radiological threats to their Arma 3 missions in a fun, but fair, manner. It is built for use with ACE, with additional functionality found with the KAT Advanced Medical mod loaded alongside it.

The mod was created to fill a gap in the CBRNE mod scene as most, if not all, other mods that added nuclear warfare did not have realistic implementations of radiation, and simply allowed the player to wear PPE and be perfectly fine; this is not something that occurs in real life without shielding yourself from radiation -- something that requires a lead box.\
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In order to make an object a radioactive source, use the 3den Editor Attributes. Zeus modules are planned and are still in the works.
