Additional Detail
Radiation is a complex topic and has tons of detail that I simply cannot put into one mod. I have gameified it, with the default properties as follows for each type of radiation.
//["_maxDistance", "_attenuation", "_ionisingPower"]
[
"alpha",
[1, 1, 10]
],
[
"beta",
[5, 2, 1]
],
[
"gamma",
[10000, 1000, 0.001]
],
[
"cmbr",
[-1, -1, 0]
],
[
"irradiated",
[1000, 1000, 0.1]
]
The mod is capable of having higher fidelity radiation, with the potential for element-specific radiation properties, as in the real world!
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