Radiation Types
KJW's Radiate adds multiple types of radiation to Arma 3. These all have different properties by default that make each of them unique for mission making. Currently, the properties are as follows, and are able to be changed in CBA Settings.
Penetrating Power - This determines the number of surfaces the radiation type can penetrate.
Ionising Power - This is the number of microsieverts added to the player's dose variable per count. Higher means more dangerous.
Range - This is how far in meters the radiation type can travel through air. This is the maximum range, as it will instead rely on the distance halved through air for actually modelling how far the radiation travels.
Breathable - This determines if the radiation type is able to be inhaled. It is recommended this is only used with dust zones. More on this in the irradiation page.
DistHalvedThruAir - This is the distance in meters the radiation type can travel through air before its intensity halves.
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