Radioactive Dust
Similarly to the standard Radiation Sources that any object can become, KJW's Radiate adds Radioactive Dust zones into Arma 3. These are set up by using anything with an area object (trigger, marker etc) and syncing the module to it with the settings all set. These (invisible) objects can be attached to other objects by using the attachTo
command, and can also have their locations manipulated by other scripting commands. This means that if a mission maker wants to, they can make a radioactive dust area follow a tornado from another mod if they have the know-how.
Note that it is recommended to only use circular radioactive dust zones due to the maths used with them. Square zones may work, but zones with irregular sides will see issues with how the radiation "fades in" if that is set to a value above 0.
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